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Old Apr 10, 2008, 12:22 AM // 00:22   #1021
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Quote:
Originally Posted by Operative 14
Day/Night, Seasons, and Weather in general.
It seems like the game could do with about a six hour day and night cycle. It would add a nice element of realism to the game. And if this happens, perhaps make it an interesting night’s sky with unique constellations.

And the seasons are already established with Wintersday and other lore. It would be nice if during the spring, everything would be nice and green with little flowers, during summers everything would kind of get … summery (Not sure how to describe it, but I bet you know what I mean; faded colors, more sunlight…). In autumn, the leaf textures for the deciduous areas would change to a nice Pre-Sear Ascalonian orange, gold, and red, and during winter the leaves would go away. It seems all that would be required would be new textures loaded up every 3 months or so for various leaves and ground debris.

And Weather. Please add rain and snow depending on altitude and seasons.
Your other points seemed pretty good, but I have a slight problem with this. The seasons/weather is fine, but the day and night thing, in my opinion needs change. What I had a problem with was the length of your idea.

I'm unsure whether you meant 6 hour cycle as in 'Six hour day, six hour night' or 'Three hour day, three hour night', but either way I think it needs to be shortened. I'm pulling my add on from Everquest 2, the only other MMO I spent any real amount of time on. EQ2 has a day and night cycle, but it's short. If I remember correctly, it's about 45 minutes total. It's a decent length. I don't want to spend most of my game time playing in a night setting. It bugs me.

So, a day and night cycle would be nice. But I'd want it to be only an hourly cycle.

Also, and I don't know if this has been mentioned, but I have ideas for appearance. These are also pulled from EQ2's system.

All right, I'm a broke bastard, and I don't want to take time to farm for my money. On my mains I have good armor. It's max, runed, and insignia-ed. But I have second thoughts on its appearance. So, for the cheap people out there, who can't afford a new set of armor, runes, and insignias, I promote the 'Appearance Slot' idea. Maybe at level 10 or 20, you'd get a new tab in your inventory for appearance armor. So, if I wanted Ascalon/Charr Hide armor for my warrior (in GW1), instead of paying 5k+, I could go to Ascalon and pay 100g or so.

Or, there could be an Appearance Slot Armor Merchant. This merchant could sell all your favorite common armor for half the price. It could only go in your appearance slot and could not offer and protection and could not be upgraded. So, in GW1, for example, the appearance merchant might sell Plate armor for 2.5k, half the price of crafting it. If some people aren't satisfied with the price, I suggest simply making it the price of the crafting. So, 5k for Plate. It cuts some of the cost for those of us who lack the materials to craft.

My final suggestion is a 'hairstylist'. This has probably been suggested, but...

For people who get uncomfortable with their character's appearance, they can get it changed for a price. They could change their hair, height, face, and anything else, except gender. I'd imagine it costing about 5k, maybe 10k.

Just my two cents. I'd love to see these put in.
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Old Apr 11, 2008, 07:11 AM // 07:11   #1022
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Also, remembered one more thing...

Stances, and attacks.
Stances should be stances, meaning, visually identifiable.
Now, if you use as much skills as stances as now, you cannot create an animation for each one of them.
Therefore, I propose making ~5-10 different stances, based on their type.
Be that +speed like dash, +attack speed like frenzy, +defense, or whatever else may come to your mind.

Second thing. Attacks seem too much like spells, even though they are, in fact, generic attack enhancers.
Adding 2 things would greatly improve the feel (imo):
- Each attack skill (almost) has its unique attack animation. Yes, you heard me.
- Some attacks have a "casting time". However, while "casting" your attack, you do nothing, and when it finishes, it plays the generic attack animation.
A part of the animation should be in the casting time part. Meaning, if an animation looks like bringing your sword over your head, and doing an overhead cut, the part when you bring your sword up should be in the casting time part.
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Old Apr 11, 2008, 12:07 PM // 12:07   #1023
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Some Guildwars 2 Suggestions
  • Level Cap
Please make it nice and high like level 100! Also make it easy to level up like putting in lots of mini-games that give you lots of experience like the brawling mini-game in Guildwars: Eye of the North.
  • Graphics
One of the most reasons Guildwars has been successful is because of its beautiful graphics. I hope that Guildwars 2 will look tottaly like a different game because graphics has dramatically improved since the original guildwars.
  • Improved Visual Animations
To me the animations in guildwars are very not well done. If you have seen the Guildwars Prophecies Cinematic you see Cynn Jump up in the air with Awesome Blue/Mystical Colours Appear around her and then flaming fire rains from the sky smashing into the ground. In Guildwars firestorm is just a red/orange line hitting the ground and disappearing. It really doesn’t look nice. In Guildwars 2 they should add nice big effects grabbing peoples attention and making the players say WOW that looks awesome!
  • Casters Desired Location
Let Elementalists choose where they can cast their spells for example: You click on Firestorm to activate it...the Character then starts its 2sec cast, while they are casting you then click on the ground where you want it to be casted and once the 2sec cast has been completed it will then take effect at your desired location. If you fail to click at a location within the cast time then it will target in the most relevant place. These types of spells should be only for skills like Fire Storm, Savannah Heat etc.
  • Destructible Environments
Make things in the environment break just like they would in real life. For Example - 10 people are jumping on a rope bridge cause it to jiggle about. Finally the rope bridge cannot support them so it snaps off and the 10 people fall and get hurt or even die. This causes people from travelling to the other side of the rope bridge but a group of Npc's come along to repair the bridge, you then help them by gathering supplies or protecting them for monsters etc.
And in World PvP make the castles destructible so that sieges can slowly break down through the enemies base wall.
  • Fishing/Mining/Crafting/Woodcutting etc
The problem with guildwars is that it’s always Kill, kill, kill and suddenly you get tired of killing monsters. That’s why when you’re bored of killing and want to relax or do something other than killing we should be able to stuff like fishing, mining, crafting, and woodcutting. Here are some examples on how they work:

-Fishing can be done everywhere but where you fish can effect what you catch. But also these go towards your Fishing Title. Each title your rank up you can get new equipment for fishing to catch better fish. Fish can then be cooked and depending on the type of fish it will remove a certain amount of death penalty.
-Also Woodcutting could be used for helping Npcs Repair Buildings that have been damaged or to save up for a town siege. Woodcutting also should have title and each time you rank up you can cut down different types of trees and get better cutting equipment.
  • An In Game Clock
Guildwars has lots of events that happen often but sometimes players get confused of what time they are referring to. To fix this issue Guildwars 2 should have an in-game clock. They should name it GMT = Guildwars Mean Time. All events scheduled then are referred to the Guildwars Time so players don’t have to waste time to figure out what time it is in their country.
  • Guildwars 2 Mounts
Who says Mounts are only for traveling in guildwars? Of Course Map Travel is way better than mounts but in Guildwars 2 they would be a faster way to explore areas and to run out of battle without returning to an outpost. Also in Guildwars 2 It would be really really really really awesome if you could fight while on your mount. Like swinging your sword while you ride past them. It would Also be nice if more than one player could ride the mount so that one can control where they are going and the other focuses on attacking with spells. The Norn should be allowed to turn into their own mount but also allowing another person to ride them and while in combat the norn mount will also attack, same with the player riding them. Also Flying mounts to explore the highlands of tyria and water mounts to explore then unexplored sea.
  • Underwater/Sky Citys
Make use of the Z-axis world and make players use it to the max. Allow players to discover underwater worlds where strange creatures live. Allow them to fly up into the sky into flying lands of the unknown. Make guildwars players explore the whole world from the sea to the sky like there something new to find everyday!
  • Actual Cities
Nice Big Cities that have nice brick walls, big tall towers etc. And lots of Npcs (a crowd) walk around looking around for stuff just like real players.
  • Better Audio
Add Voice Emotes/While in combat when a warrior uses a shout you can actually hear it. Town Bells ringing, the ambience of a crowd while in town etc.
  • Better Looking Weapons/Armour
Most of the Guildwars Weapons aren't that nice but i would like to see more of animated weapons like the Volatic Spear and awesome skins like the ones in BMP. It would also be nice to see some animated armour like Flames coming out of the sholder pads/glowing orbs etc.


They are just some fo the few ideas i have. If they are or aren't in Guildwars 2 im sure arenanet will have some better idea and will create a MMORPG unlike any other
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Old Apr 11, 2008, 12:50 PM // 12:50   #1024
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Customizable Battle Stance
-Woulnd't it be Nice if GW, would let you pick you Battle Stance.
Instead of the Hack'n'Slash Movement, would you want to be in Fencing Position^ ^.
Or unlike of Holding you'r Hammer like a Warrior you can pick if you wanna drag your Hammer, like Paragons or Ritualists^ ^.
Lastly wouldn't it be nice if we could Wield hor Weapons at the back of our Hands, to give that Roguish Feel, like the Tengu^ ^.

And more Stances, not just 1 or 2, why not 4-5, for each type of Weaponry?
It may add more work, but do it for you Fans and for you Masterpiece^ ^.

Last edited by [M]agna_[C]arta; Apr 11, 2008 at 12:52 PM // 12:52..
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Old Apr 11, 2008, 10:56 PM // 22:56   #1025
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Quote:
Originally Posted by Bishmality
Level Cap

I agree. Since GW is more based on tactics than grind, that would be a nice idea.

Quote:
Graphics

What? You're saying that GW is not beautiful enough? Of course there are improvements in technology, specially in the shader area (that would allow for better lightning effects, for example). But GW is awesome the way it is today. It needs very little improvements, IMHO.

Quote:
Fishing/Mining/Crafting/Woodcutting etc

Well, I don't quite agree with that. I don't think that's related to what Guild Wars is. If you want to do something different you could play mini-games, like Polymock (and maybe others, that might be introduced on GW2). And if you really want to do something different than killing/exploring then you should do outdoors.

As for the rest I agree with weather/environment effects (random rain, snow, sand storm, haze; day and night, etc). Dual wielding (two swords, two axes, for example).

And I really don't care about mounting, I think it is great the way it is now. But if they make mountables I wouldn't mind.
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Old Apr 11, 2008, 11:07 PM // 23:07   #1026
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I think Fishing/Woodcutting/Mining is a Nice Addition^ ^.
You know when you just feel, you like to see the Nice Scenery and talk to you freinds^ ^.
This is the time good for that^ ^.

So instead of just staying in Guild Halls or in Towns to have a Conversation with you Friends^ ^.
You can go fishing, So while you'r making Jokes to eachother, you also gain EXP and Money while fishing^ ^.

It is a Fun Form of Farming, You get it all to yourself^ ^.
With Fishing/Woodcutting/Mining it is as good as Solo Farming^ ^.
So you won't need Fancy Builds just to get Money^ ^.

Anyways, Guild Wars2 would make Soloing more Possible^ ^.
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Old Apr 11, 2008, 11:17 PM // 23:17   #1027
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Quote:
Originally Posted by [M]agna_[C]arta
Anyways, Guild Wars2 would make Soloing more Possible^ ^.
What? Even more!?

*sigh* I wish they went the opposite way.
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Old Apr 12, 2008, 02:55 PM // 14:55   #1028
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Quote:
Originally Posted by Rash
What? Even more!?

*sigh* I wish they went the opposite way.
uhh no we need more soloing it sucks have to play with so much idiots it should be a fully persistent world with all soloing like rs.
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Old Apr 12, 2008, 04:56 PM // 16:56   #1029
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1. Make the world one seamless environment (I think that's already going to happen, though)
2. Make a roleplaying server. I know a lot of people don't enjoy roleplaying, but a roleplaying server would be one of those places where the people who enjoy the game more for more than the fact it's a fun game. I like to create my own stories around the game. And people are generally more mature on roleplaying servers, as they are enjoying the beauty of the game more than the game of the game.
3. Include a lot of areas like pre-ascalon and GWEN. Pre-ascalon, for example, is very relaxing and peaceful and i just have this weird, happy feeling while I'm there
4. Seperate the characters on a person's account. It's helpful at times, like storage, but all it really does is make it kind of cheap. Also, give lvl reqs to weps/armor.
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Old Apr 12, 2008, 05:05 PM // 17:05   #1030
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Oh yes and the ability to jump would be nice
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Old Apr 12, 2008, 08:16 PM // 20:16   #1031
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Quote:
Originally Posted by Colink265
1. Make the world one seamless environment (I think that's already going to happen, though)
2. Make a roleplaying server. I know a lot of people don't enjoy roleplaying, but a roleplaying server would be one of those places where the people who enjoy the game more for more than the fact it's a fun game. I like to create my own stories around the game. And people are generally more mature on roleplaying servers, as they are enjoying the beauty of the game more than the game of the game.
3. Include a lot of areas like pre-ascalon and GWEN. Pre-ascalon, for example, is very relaxing and peaceful and i just have this weird, happy feeling while I'm there
4. Seperate the characters on a person's account. It's helpful at times, like storage, but all it really does is make it kind of cheap. Also, give lvl reqs to weps/armor.
1. It is going to happen.
2. Would be interesting.
3. Uhh... this is 250 years in the future of GW1, how is it possible to go to pre-searing ascalon, which is basically 257 years before GW2, as GW2 is 250 years after EN, which is 7 years after the searing. And if you just like Pre-Searing Ascalon because it was green, it will be green in GW2 . And as for the EN areas, I think they will all be added, as dragons awake in some of those areas.
4. lvl req, sure, separate characters even more? pass, what if you get a weapon that would be very very helpful to another character? You'd want to put it on that other character.

Quote:
Originally Posted by Colink265
Oh yes and the ability to jump would be nice
That is going to be added, as will swimming.
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Old Apr 12, 2008, 08:20 PM // 20:20   #1032
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All I have to ask is:

What aspects of GW1 can be expected to carry over?

If GW2 is 80%+ vastly different than what GW1 is, you can have my vote for not getting it. I like gradual change, not massive "change or go play something else" influence.
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Old Apr 12, 2008, 08:30 PM // 20:30   #1033
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Quote:
Originally Posted by StormDragonZ
All I have to ask is:

What aspects of GW1 can be expected to carry over?

If GW2 is 80%+ vastly different than what GW1 is, you can have my vote for not getting it. I like gradual change, not massive "change or go play something else" influence.
agreed, it should be 80%+ like GW, just change things where really needed.
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Old Apr 12, 2008, 10:21 PM // 22:21   #1034
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Quote:
Originally Posted by Azazel The Assassin
3. Uhh... this is 250 years in the future of GW1, how is it possible to go to pre-searing ascalon, which is basically 257 years before GW2, as GW2 is 250 years after EN, which is 7 years after the searing. And if you just like Pre-Searing Ascalon because it was green, it will be green in GW2 . And as for the EN areas, I think they will all be added, as dragons awake in some of those areas.
Oh woops I didnt mean "Like pre-ascalon" as if though i wanted pre-ascalon in it. I meant "like pre-ascalon" like "look like" pre ascalon. And you answered my request by saying it was green

And a few minutes after posting about jumping i read we'll be able to jump. I dont know how to delete posts, though

Here are two more ideas:
1. Make guild halls expanding. As you start your guild hall, it is small, but as you win battles and gain reputation your guild hall grows. You would feel a real owndership over the guild hall and it would be more worth fighting for (for me, at least). Maybe the ability to name the guild hall as well, if it is to evolve into it's own small town. And of course, the hall growing larger wouldn't make it any stronger than the other guild hall. It's only for looks and pride
2. all this talk about other things made me forgot idea number 2. Ill remember it in a minute, though

EDIT: I remember now. I want go-insideable buildings

Last edited by Colink265; Apr 12, 2008 at 10:29 PM // 22:29..
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Old Apr 13, 2008, 09:29 AM // 09:29   #1035
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i have read that for gw2 anet will not be using point and click for movement,personally i think it would degrade the playability of the game and my enjoyment of it. i find because my fingers tire out and ache more quickly and become uncomfortable i tend to play keyboard controlled games less. im sure many other people have the same problems and would at least benefit from having the option to use point and click. lack of point and click will make me have to think seriously about purchasing gw2.
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Old Apr 13, 2008, 04:28 PM // 16:28   #1036
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lmao, if your finger ache, you should stop playing GW for a while
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Old Apr 13, 2008, 06:21 PM // 18:21   #1037
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Finger aches? Thats the first I have heard of that. Must be arthritis. If so, shouldn't play video games, sorry.

*that is from a non-doctor perspective*

@Colink265 to delete a post, go to edit, then click "delete."
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Old Apr 13, 2008, 06:26 PM // 18:26   #1038
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Beaches, more cool scenery with nothing in it but weak monsters

make exploring and finding weird things cool
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Old Apr 13, 2008, 06:35 PM // 18:35   #1039
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Quote:
Originally Posted by Solange
Beaches, more cool scenery with nothing in it but weak monsters

make exploring and finding weird things cool
cool=hard to me, making them average monsters in toughness is fine, especially in NM, my sin can take on anything thats not in the end-game part with just heroes *no henchies* so its not a problem for me. I suggest you try to think a little harder before coming up with ideas, all of the ideas I've seen you come up with just suck and/or have no backup. No offense.
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Old Apr 13, 2008, 07:57 PM // 19:57   #1040
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i'd also like a boat, traveling down a river in a boat and maybe fishing would be fun with those fisherman hat's

and just underwater cities so if there is swimming underwater a city underwater that could be explored .....that would be creepy almost and cool with the water outside of the city and its dark and you run into these scaled fish people with spears who make weird croaking sounds

and a way to get food delivered to you in real life, so if i typed in at the marketplace in guild wars 2 i saw some banana fruit i like, i click on the banana fruit and then type /sellme a page with credit card enter info comes up i enter that and they mail me some of the banana food in the game so i can eat it in real life making the game even more real
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